Metrolibrary Mobile

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Type of Pilot Project: 
Public Service
Describe Project and Impact: 
Create a mobile app capable of searching our collections, downloading digital content, using GPS navigation to find the nearest library, access the Events Calendar, and send notifications about services /programs or account information.
Project Description and Expected Outcomes: 
Creating a mobile app, in partnership with a third-party vendor, would allow us to integrate several features of our online presence into one easy to use app. While our website and catalog are both responsive and allow for easy use on a mobile device, this app would allow us to pull together the most-used sections of our website (physical and digital catalogs, Events Calendar, databases, branch information) and present them in an easy to use interface that is optimized for mobile devices. Basically, the app would give members the "highlights" instead of presenting them with our entire website on the smaller screen of their mobile device. A mobile app with push notifications enabled allows us to target our messaging to different members based on various activity levels or their physical location (e.g. send a message to those inactive on the app for an extended period of time along the lines of "We miss you!", those entering a library receive a notification to learn of a new service or an upcoming event, those browsing the magazines in a library receive a notification promoting Zinio, reminders are sent when materials are due, etc.). In 2015, an average of 78% of searches on mobile phones converted to a local purchase in comparison to 61% on a pc or laptop. Using this same principle, we can expect to see increased checkouts and downloads to a mobile device. Converting more searches to checkouts and downloads would increase our Market Penetration and provide a platform that enables mobile users a similar consumer-based experience.
Why should we select this project?: 
Annual statistics for mobile use over the past few years has shown a continued increase in screen time, engagement, and retention. Capitalizing on the mobile momentum, we create a digital environment provides our members an enhanced user experience in an easy to use app. Collection Anywhere is further enhanced as barriers to digital content are removed.
Constraints, Limitations, or Dependencies: 
Selecting a vendor who best fits our needs and has multiple configuration options
Partner/Supporting Departments: 
Information Technology
Marketing
Materials Selection
Performance Indicators: 
Market Penetration
Member Retention
Other
Other Indicator: 
increased circulation and downloads
Environment: 
Virtual
Relationship: 
Build
Experience: 
TeXperiences
Cluster: 
Digitarians
Transitionals
Estimated Costs
Personnel: 
$0
Commodities: 
$5,000
Contractual (Professional Services): 
$40,000
Capital (Construction/Renovations): 
$0
Total: 
$45,000.00

Comments

20
jaclyn.fulwood
Self checkout
Hi, Kellie. I think it would be great to have an app, and I have a suggestion that might be somewhat controversial but could be pretty cool. Could the app include self checkout via the phone's barcode scanner? I know that in some other libraries, they have looked into the idea but not implemented it because they could not figure out how the RFID tag would know not to set off the security gates. We don't have security gates, so we could conceivably do it. Of course, then the problem would be patrons doing it wrong and leaving with materials they have not checked out, but we already have that issue with the self-checkout because patrons sometimes don't notice the machine hasn't picked up an item and leave with it. Maybe they would even pay better attention on a phone. Anyway, I hope your project gets approved!
david.newyear
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risa.jensen-jones
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jballou
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kdelaney
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heather.zeoli
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afischer
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ckennedy
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