Is a program the best way to meet the expressed need or present information?:
Does the program fit the goals of the MLS?:
How & why does this program meet the goals of the MLS?:
Studies have shown the many potential cognitive and social benefits of playing video games, which relates to the strategic goal of satisfying curiosity. In addition, reaching teens at their level through a video game program helps them view the library as a fun, safe space, which fits with the goal of ensuring a welcoming experience.
Why will this program be successful?:
Minimal staff preparation; capitalizing on teens' interest in Minecraft and other video games
How will success be measured/determined?:
attendance; participant feedback