App Club

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Manager Input
Manager's Decision: 
Approved
Program Identification
Location: 
Northwest Library
Date: 
Monday, January 23, 2017
Program Time: 
Start Time (hour)Start Time (minutes)Setup TimeEnd Time (hour)End Time (minutes)Take-Down Time
4001 hour5001 hour
Program Details

Blurb

Would you like to use a description from the Blurb Bank?: 
No, I'll create my own blurb.
Program Description: 
Subtitle: The Apps that we will be learning/using are Scribblenauts, MineCraft, Plants vs Zombies | Description: Imagination, education, and gaming collide! Gaming isn’t just fun, it can be educational too. So join us to sharpen your skills with problem solving play, and expand your mind with critical thinking and collaborative fun. You can go beyond the game at the library and checkout our collection of adventure books to keep you on the edge of your seat! For ages 7-12. This is a recurring event taking place on the fourth Monday of each month.
Primary Age Group: 
Gradeschoolers (age 5-12)
Additional Age Groups: 
PreTeen (ages 9-12)
Primary Event Type: 
Arts, Crafts, Games
Additional Event Types: 
Culture & Entertainment / Science & Technology

Presenter

Will your program have a presenter?: 
Yes
Does the presenter have the proper credentials, training & positive references?: 
Yes
Presenter Type: 
skilled library staff
Program Justification
Is a program the best way to meet the expressed need or present information?: 
Yes
Does the program fit the goals of the MLS?: 
Yes
How & why does this program meet the goals of the MLS?: 
This is collaborative and educational learning through fun for children.
Which Strategic Plan Response/Goals does this program meet?: 
Satisfy Curiosity: Visitors explore their interests using the variety of information at the library.
Why will this program be successful?: 
This program allows children to learn through gaming, which is often seen as recreational. Utilizing gaming appropriately allows for your audience to learn more because they are more engaged and interested in the subject.
How will success be measured/determined?: 
Through the positive engagement of the children and their member retention.
Program Engagement

Marketing

Is sufficient time available to have a Info Magazine Listing?: 
Yes
Is sufficient time available to request MaC materials and display them for at least 2 weeks (45 days)?: 
Yes

Community Engagement

How will you promote this event to the community?: 
Share event in a community calendar, newsletter, or newspaper
Up-sell the event with customers (verbally or with printed Marketing pieces)
What library resources and services will you connect to this program?: 

book display

Are volunteers needed?: 
No

Supplies

Are supplies needed?: 
No supplies are needed for this particular program.
Final Comments: 
We already have $25 on the tablets that will allow us to purchase 2 of the games on each tablet (a total of $14 with $11 left on the card). We will need to get more money added to the tablets to purchase MineCraft for each Tablet. MineCraft is $7
Are you ready for your supervisor to evaluate this program?: 
Yes
Program Evaluation
Are you ready to evaluate your program?: 
No
Move Forward?: 
Yes, I'm ready to move on.
Move Forward?: 
Yes, I'm ready to move on.
Move Forward?: 
Yes, I'm ready to move on.
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